Note: Set this to a low value such as 5 or 10 if some parts of the game are not being displayed (e.g. Force minimum FPS, possible values: 0 = disabled, -1 = use 'maxfps=' value, -2 = same as -1 but force full redraw, 1-1000 = custom FPS Note: 'hook=2' will usually work for problematic games, but 'hook=2' should be combined with renderer=gdi Note: Change this value if windowed mode or upscaling isn't working properly Windows API Hooking, Possible values: 0 = disabled, 1 = IAT Hooking, 2 = Microsoft Detours, 3 = IAT+Detours Hooking (All Modules), 4 = IAT Hooking (All Modules) Note: Usually one of the following values will work: 60 / 30 / 25 / 20 / 15 (lower value = slower game speed) Note: Can be used to slow down a too fast running game, fix flickering or too fast animations Max game ticks per second, possible values: -1 = disabled, -2 = refresh rate, 0 = emulate 60hz vblank, 1-1000 = custom game speed Hide WM_ACTIVATEAPP and WM_NCACTIVATE messages to prevent problems on alt+tab Use the following settings in case there are any issues with the game cnc-ddraw config program language, possible values: auto, english, chinese, german, spanish, russian Enable upscale hack for high resolution patches (Supports C&C1, Red Alert 1 and KKND Xtreme) Enable linear (D3DTEXF_LINEAR) upscaling filter for the direct3d9 renderer Should the window be resizable by the user in windowed mode? Possible values: 0 = disabled, 1 = save to global 'ddraw' section, 2 = save to game specific section Save window position/size/state on game exit and restore it automatically on next game start Renderer, possible values: auto, opengl, gdi, direct3d9 (auto = try direct3d9/opengl, fallback = gdi) Window position, -32000 = center to screen Shader=Shaders\interpolation\bilinear.glsl 2x scaling example: - 4x scaling example: Preliminary libretro shader support - (Requires 'renderer=opengl') Sensitivity will be adjusted according to the size of the window Note: Only works if stretching is enabled. Note: vsync=true can fix tearing but it will cause input lag Vertical synchronization, enable if you get tearing - (Requires 'renderer=auto/opengl/direct3d9') Note: Does not have an impact on the game speed, to limit your game speed use 'maxgameticks=' Real rendering rate, -1 = screen rate, 0 = unlimited, n = cap Run in windowed mode rather than going fullscreen Note: Can be combined with 'windowed=true' to get windowed-fullscreen aka borderless mode Override the width/height settings shown above and always stretch to fullscreen Stretch to custom resolution, 0 = defaults to the size game requests Use the following settings to adjust the look and feel to your liking